Conference Program — Sunday, 8 May 2016

Begin End
08:30 09:00 Registration
09:00 10:40 Session 2: Stylization
  • Barycentric Shaders: Art Directed Rendering & Shading Using Control Image (Long Paper)
    Ergun Akleman and Donald House
  • Art-directed Watercolor Rendered Animation (Long Paper)
    Santiago Montesdeoca, Hock-Soon Seah, Hans-Martin Rall
  • Map Style Formalization: rendering techniques extension for map design (Long Paper)
    Sidonie Christophe, Bertrand Dumenieu, Jérémie Turbet, Charlotte Hoarau, Nicolas Mellado, Jérémie Ory, Hugo Loi, Antoine Masse, Benoit Arbelot, Romain Vergne, Mathieu Brédif, Thomas Hurtut, Joëlle Thollot, David Vanderhaeghe
10:40 11:00 Coffee Break
11:00 13:00 Session 3: Interaction
  • A novel sketch-based interface for improving children's fine motor skills and school readiness (Long Paper)
    Honghoe Kim, Paul Taele, Jinsil Seo, Jeffrey Liew, Tracy Hammond
  • Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (Long Paper)
    Quoc Huy Phan, Jingwan Lu, Paul Asente, Antoni B. Chan and Hongbo Fu
  • Interactive NPAR: What type of tools should we create? (Long Paper)
    Tobias Isenberg
  • StandUp: Understanding Whole-Body Gestures for First-Person 3D Modeling (Short Paper)
    Kapil Dev, Nicolas Villar, Manfred Lau
13:00 14:30 Lunch Break
14:30 15:40 Keynote Speaker: Brian Barsky
“Computational Photography: Going Forward from an Historical Perspective”
15:40 16:00 Coffee Break + Posters
16:00 18:00 Bridging Papers + Artists’ Talks
  • Relational Interactive Art: A Framework for Interaction in a Social Context
    Nuno Cabrita
  • Artistic Inspired Data Visualization Design Process
    Katayoon Etemad
  • Bodygraphe: Gestural Computing for Visual Music
    Esteban Garcia
  • Composition and Perception beyond Photorealism
    Brian Wyvill